
Ovno ConSyquence
Free Mercenaries Union Red Republic
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Posted - 2008.03.18 16:44:00 -
[1]
Originally by: Matrixcvd
Originally by: Tarminic Any other feedback?
First, you need to clearly define what your goal is, is it to help AF's? is it to bring AB's into more use?
If you are trying to help AF's, then you are going about it the wrong way. A role bonus unique to AF's is whats necessary, not adjusting an item every ship uses to differentiate AF's from all other ships.
Regarding AF/MWD. You are splitting hairs here Tarminic. The whole concept of AB verse MWD needs to be re-evaluated from the ground up. Bringing them closer together isn't the answer unless significant penalities can arrise. People will pick the one that makes them go faster, no matter what, if they need speed. Penalties must be severe for a real choice to be made, not just a 30% boost.
I offer this example
Now, if running a MWD continually had a percentage change of blowing up, lets say an inherent overheat , and you could only run it for short periods of time, and I am talkin like 10-15 seconds, think of this as an internal thermo/heat concept. Your MWD is damaged and needs repair, either in space or not, you now have a significant alternative, where by increasing AB speed to 50% of MWD would be a significant leveling of the playing field. You have a choice, can i go 1500m/s all teh time or can i control myself for 10 seconds or so at 3000m/s. You deciede
My concern is this, and this has been my problem with CCP for a long time. As the game changes new things get added and players utilize and develop strategies and flight tactics, it is quite obvious there is a significant resolve by the Dev's to identify modules/ships/items that are going obsolete due to the above, let us term this "natural selection", and slam the dev hammer down to force a "balance" and save these modules/ships/items from their own inevitable extinction.
My problem with this is that thru time, the community has caused the extinction, the players have taken what was given and determined what was necessary and what was not. The dev response is to "Balance" things out. I offer a different way, i support the notion that if the player base has lost interest in said module/ship/item, LET IT DIE, instead of forcing the player to "adapt" . Its counter-intuitive to everything we know.
Develop a tool, discard old tool. You don't develop new tool, bond old tool to new tool just to save old tool.
Get my point?
This man speaks the truth  |